Nbody Simulation (2017)

This project is a much more accurate representation of Eventful Horizon. Here I am simulating an N squared problem. There are two solutions to the nbody problem: a DirectSum which is nsquared or the BarnesHut algorithm which can be calculated in nlog(n). Here I compare the two algorithms in Unity3D. Final results can be found below. Visualization of the system is a work in progress.

Unity3D

C#

Compute Shaders
